Supposedly Infiltrator and Datapad can also increase your Readiness, but I won’t sell my soul to Apple, so I have no firsthand experience with the apps. Every mission-fail group I’ve been in wipes on either the 6th wave or the 10th, so unless you’re trying to solo the maps, you’re pretty much guaranteed at least 2% per mission. If you let the game choose a zone for you, you get 3 or 4% overall for reaching the 10th wave (I got 4% on my first successful mission, got 3% ever since), or 2% for reaching the 6th wave. If you choose a specific zone, according to the Mass Effect Wikia, you get 8-9% galactic readiness to that zone. Some waves include bonus quests such as killing specific targets in a given amount of time, hacking into a computer while defending an area or interacting with 4 posts around the zone within a timeframe. In the Mass Effect 3 Multiplayer, you build a character then drop it in a familiar fighting map along with up to 3 other players. Though, as the game stands now, before DLC is released, the effect tends to be mostly (but not totally) in your imagination.Ģ) How does Multiplayer affect my Galactic Readiness? The EMS is the only value that really matters and it does affect the ending. The result of your TMS multiplied by your Galactic Readiness is your Effective Military Score. It defaults at 50% and you can increase it up to 100% via multiplayer or the iOS apps Mass Effect: Infiltrator and Mass Effect 3: Datapad (Infiltrator is also supported by Android while Datapad, as far as I can tell, is Apple exclusive). The War Assets are points you get based on different decisions you make. In the Normandy’s War Room, you can open a screen that shows your War Assets, Total Military Strength (TMS), the Galactic Readiness and your Effective Military Strength (EMS). There will be a spoiler warning and a cut (for those reading the post on the main blog page) when I transition from basic game to story.ġ) What is this War Assets, Galactic Readiness and EMS table? When you reach a point where you think you’re getting spoiled, stop reading there. As the FAQ goes on, the story-related Qs and As get juicier and juicier. The first few questions concern the format of the game and not the story. The way I found to dodge the blatant spoilers is to give this FAQ a certain order. I especially want to give those answers with no more spoilers than necessary. I want to give the answers that I wish I’d received when I was getting ready for my last few missions. Just in case there are other detail-obsessed latecomers looking for answers before they make their final push. So after playing the last Mass Effect 3 sequences a few times and experimenting with different options “in the name of science”, I figured I’d share my discoveries with the world. It was especially hard to find answers without totally spoiling the game for myself. The information I found was scattered or vague or just plain wrong. Details nag me, okay? So despite what I kept being told about “ EMS doesn’t matter, the endings are all mostly the same and suck equally“, I had a lot of questions as I got closer and closer to my last mission.Ī lot of questions with not a lot of answers. I decided to write this FAQ/Guide is because, well, when I game, I game obsessively. I dare you to talk about that of which we do not speak!
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